Saturday, February 15, 2014

Closing of this blog


It has been some time since anyone has posted anything here.   Half of the links to the member blogs are dead.   Of the few remaining, only a couple have had posts in the last couple of years.    Unless there is any objection, it is probably time to close this blog.


Saturday, May 19, 2012

Morning all!
I haven't posted here for ages...
I have recently been inspired to look at my ancients again forsaking wrg and trying some older rules- probably Slim's circa 1972 for the moment. I am enjoying the new ( if that is a suitable expression for it) Parum Pugna blog and it has got me thinking of an enemy for my 1st century Romans.
What is in order is a small city state ( a little like Emesa/Edessa ) with loads of light horse,infantry archers,a few cataphracts, temple guards and camel caravans.Not to mention factions with their own agendas and political /religious divisions and dissent I am  allowing my mind to travel eastwards, back in time and space and armed with the Tony Bath's campaign guide to generate characters I will let you know where I get to here. The Roman Eagles are on the march the City State must organise her forces - let the games,sorry planning begin...

Monday, July 5, 2010

An interesting option for our armies ....

enjoy the opportunities!!
A very fun post, though I suspect is also a bit humor ....

Saturday, November 7, 2009

Club game on October 31

I have posted the campaign summary, battle report and photos of our club game on October 31 at It is a rather lengthy post so I will not be repeating it here. A special award was given to the first participant who was able to say Rabid Rabbits Rapids the quickest and most accurately.

Monday, October 12, 2009

Tuesday, October 6, 2009

Club Game

Initial Greek Setup. Hal and my daughter.
Initial Roman setup. Ken (Cnaeus)on right side of picture and Gary(Gaius) on left side of picture.

First turn

Roman right flank advances.
Roman cavalry under attack. Greek light horse moved through wood and gained a flank attack.

Action on Ken and Hal's (Herodotos)flank.
Action in center and Roman right. Although outnumbered and outflanked, the Roman cavalry refused to die.

Ken turning Hal's flank. Ken also spotted an item in the rules that infantry could not charge cavalry. Having eliminated most of Hal's missile troops he would then proceeded to move his cavalry in front of the Greek phalanx in order to prevent it from attacking his infantry.
Fighting continues against Roman right flank cavalry. Infantry could join an ongoing melee, so Gary moved some cohorts into the ongoing fight.

The phalanx was able to advance and force the cavalry back, but Hal didn't have enough troops to hold the flank
Cleaning up. Gary and my daughter.
Ken and Hal
Ray in the background preparing to take a photograph.

Our club fought a game in August. The pictures were taken by me and the following battle report was written by Ray.

Report for Battle of the Temple of Poseidon 87 BC



HERODOTOS of "The Windy Dells" Strategos for Macedon and Commander-in-Chief, He also personally commanded the Allied Army's Right Wing which was all Macedonian. This person at one time was a Macedonian Marine. For most of his later life he was an Engineer. After retirement as an engineer, he became a Flower Merchant in Aigai before being called up to active duty as a Militia General during the Mithradatic War.

BUCEPHALOS of "The Boeotian Butlers" Strategos for Allied Greek City States of Boeotia He was Commander of the all Greek Allied Left Wing which really included a center "hinge unit." This person came from a long line of butlers. Before being called up to active duty as a Militia General he was employed in a supervisory capacity in the Boeotian Countryside by the Theban Postal Service. He was fond of telling Postal Patrons: "Neither snow, nor rain, nor heat, nor gloom of night stays these competent carriers from the swift completion of their appointed rounds."


Praetor GAIUS LIVIUS ZOSIMUS, Commander-in-Chief and also had personal charge over the Roman Right Wing (Legio V + infantry auxiliaries and heavy cavalry). A long time resident of Ostia and a Member of The Patrician Class. This person was a long service Civil Servant before becoming a Praetor (Cursus Honorum).

Legatus CNAEUS RUFIUS MACRINUS, Left Wing Commander (Legio IV + infantry auxiliaries and heavy cavalry). Member of the Equestrian Order (Thus Title "Esquire"). He originally came from Tuscany, but currently resides in a Villa in Umbria. This person had a varied career: He started as an agens societas benevolens (insurance agent), later he became a praeceptor musica ( music teacher), and just before the Mithridatic War an advocatus et iuris consulti (advocate/ attorney/barrister/lawyer). The Roman Senate appointed him as a Legatus under Praetor Gaius Livius for the Mithridatic War.

The Battle's Background

This WGS wargame was a hypothetical scenario taking place in Northwestern Greece close to the small City State of Astakos. A combined Army of Macedonians and Boeotian Greek City States tried to stop Roman reinforcements to General Sulla who had just begun a siege of Athens and its Port of Piraeus.

The First Mithridatic War (8985 BC) was a conflict fought between the Kingdom of Pontus and revolting Greek cities—Athens being the most prominent—led by Mithridates VI of Pontus against the Roman Republic and the Kingdom of Bithynia. The war lasted five years and ended in a Roman victory which forced Mithridates to abandon all his conquests and return to Pontus.

Setting up the Wargame

The Atwater Library did not open until 9:35 AM. Set up of the wargame tables and moving furniture around took over fifteen minutes. Sorting Hal Windell's miniatures into two armies took over forty five minutes.

The Romans chose the side of the battlefield which had a light woods on their right flank, a ridge on their center, another patch of light woods on their left and The Temple of Poseidon (mostly in ruins) on their further left. Both the extreme Roman Left and Right Flanks had open ground.

The Greeks were left with an area of open ground on both of their flanks as well as a large stretch in their center. They had small patches of light woods in both their left center and their right center.


Game Turn One began at 10:35 AM. This was twenty-five minutes of just movement.

Game Turn Two began at 11:00 AM. This was twenty-two minutes of just movement.

Game Turn Three began at 11:22 AM. Movement took up thirty-three minutes. Combat took up to twenty minutes exactly.

There was a LUNCH BREAK from 12:15PM until exactly 1:00PM.

Game Turn four began at 1:00 PM. Movement took up thirty-five minutes. Combat took up to twenty minutes exactly.

Game Turn Five began at 1:55 PM. Movement took up thirty-five minutes. Combat took up to fifteen minutes exactly.

Game Turn Six began at 2:45 Pm. Movement took up thirty minutes. Combat took up to twenty minutes exactly.

The Game ended at 3:35 PM. Counting unit strengths and casualties took about ten minutes. Clean up took up about fifteen minutes. We were out of the Atwater Library by 4:00 PM--one hour ahead of the maximum time (5PM) allotted for the game.

Game Mechanics

Harold (Hal) C. Windell's own rules, The Ancient World, were created by him over forty-two years ago. As far as I can tell from my memory and existing copies, these rules have gone through four editions. Originally, The Ancient World, was a Simultaneous Move game of sorts with the winner of a die roll (on every game turn) deciding on which flank he would begin while his opponent moved on the opposite flank. This system was modified quite often by an umpire (normally Hal himself) to the more common Move & Counter Move. The Fourth Edition of The Ancient World (02 May 1989) uses a pack or packs of playing cards to determine moves i.e. the Umpire draws a Red Card and Romans move a particular unit, and so on. This was the system used at The Battle of The Temple of Poseidon. As Scenario Umpire, I drew the cards. ( I also did not shuffle them very well.)

Game Description
Ken's e-mail of 08/12/09 (which was sent to all of you) described the Battle of the Temple of Poseidon in a "fair and balanced manner" (like FOX News?); so there is no need for me to say more. The Sixth Turn was the decisive one because over a third of the Allied Right Wing (All Macedonian) disappeared. Four units of Macedonian Heavy Cavalry survived and these would have been able to join the rest of their Right Wing (all Light Infantry) which was "refused" ( bent back). Nevertheless, Ken's destruction of all the Macedonian Light Cavalry, and most of the Macedonian Heavy Cavalry, in effect "turned" that wing. In spite of this, the Allied Army would have been able to retreat without difficulty, especially because the "off board" ILLYRIANS (fresh, organized and tough) would certainly have helped cover the retreat.

The Romans lost 6,200 (124 figures) out of 20,850 (417 figures) soldiers. The combined Greek and Macedonian Army lost 4,800 (96 figures) out of 14,000 (280 figures) soldiers.


The late Elliott Derman (WGS Founder & Director) was fond of saying that, "Wargaming is not a spectator sport." I respectfully disagreed with him then and still do now: There are exceptions to this observation, and the Ancients Miniature Wargame fought on 08 August 2009 is one of them. I very much enjoyed being Scenario Umpire for The Battle at the Temple of Poseidon.

Raymond Jackson

Sunday, April 5, 2009

Field of Glory Fantasy playtest

This past Saturday we tested several rules for a fantasy version of Field of Glory. The battle of the Pass of Shamla from Robert E. Howard's story The Black Colossus was adapted for the playtest. The battle report and pictures are at

Although we made a number of changes to the armies the overall battle ended up being very close to the events of the original story.

Tuesday, March 31, 2009

Piggs Are Grunting

Due to some health issues, I have to spend sometimes inordinate amounts of time in the bathroom. So naturally, I tend to run paper and pencil imaginary games for myself while stuck there.

Now the folks who've been here a few years may remember Pigg's Hollow ... a fantasy setting for my pre-gunpowder figure. Now recently, I'd been playing against a wanna-be Dark Lord. The guy never really had enough punch to conquer everybody, and the alliances against him managed to survive some treacherous break-ups. (yes, I have ... and sometimes lose ... dice in there too).

I was stuck for a way to bring the series to a conclusion I liked. While the Dark Lord rarely appeared in person at the battles, his armies could be worn down and defeated. Being a mega powerful mage, the Dark Lord could hold a few of his strongholds indefinitely. It was a bad logic loop until it occurred to me that many mages follow funny diets ... what if part of the guy's diet wasn't so much magical power as food allergy? So, three tries later, on a campaign to secure the ever important ancient ruins, a batch of biscuits cooked in peanut oil ...

Okay, the Dark Lord is gone. One by one his lieutenants have either killed each other or been driven off. But there are these areas of miasma where much of the earlier battles and long term conflicts were waged. I'd like to run a set of skirmish games for mopping up exercises, but had a brain fart.
Used to be, I could rattle off formations and officers for several Medieval armies ... and suddenly could only recall that the lance was five to six folks and mounted and that English archers basic squad was 20 folks.

So I'm interested in basic TO&E's for basic small patrol and picquets and drawing a total blank. These spots of anemia are, unfortunately, another side effect. I couldn't even remember the last name of my old friend who ran the Wackamania campaign (a very Daisy sort of D&D ,,, saving throws could be adjust by how much your playing could make Brian laugh -- my wife told me his name when I got upset).

So rather than trying to recall lost data, I'd hoped that we might have bits of trivia floating around I could steal ...